Showing posts with label gross. Show all posts
Showing posts with label gross. Show all posts

Thursday, July 30, 2009

Death Warmed Up (1984)





















(Spoilers throughout)

David Blyth’s 1984 film Death Warmed Up has achieved some degree of notoriety for being one of the New Zealand’s first slasher films, if not the first. This is debatable—and not merely because such claims are always dubious—but because Death Warmed Up resists any sort of neat categorization. On paper, the film has a typical horror set-up, and contains all the constituent elements of a slasher, but somehow these elements never seem to come together in a meaningful way, and what is instead presented is a confusing and uncomfortable—although in many ways interesting—mess of a movie.

Confusion should be the operative term here. The film opens in-media-res after some beautiful pop-art design-y titles (a bizarre through-line), wherein precocious sixteen year old Michael Tucker (Dangerous Orphans’ Michael Hurst) barges into some strange facility, where a woman shouts at him “Wonderful news about your father’s promotion!” as he rushes absurdly fast down a hallway. He stops at the door to some sort of operating room and peeks in. Mike’s spying is indicative of the absurd amount of voyeurism found in this film, and the first hint at the bizarre sexual undertones lurking behind practically every scene in the film. An unknown man (who turns out to be Mike’s father’s research partner Archer Howell) claps a hand down on Mike’s shoulder and leers “You’re all sweaty… let’s get you cleaned up.” Before Michael can respond, the scene cuts to a highly eroticized shot of him luxuriating in the middle of a large locker-room shower. This low-lit, steamy scene is the first of many which heavily sexualize Michael Hurst’s nude or semi-nude body. Dr. Howell (Gary Day) enters silently and sticks Mike in the ass with a needle, cradling him in his arms as he passes out, whispering “trust me”. The lighting in this scene is of a sickly yellow hue. Most of the lighting in this film is monochromatic, the color palette mostly consisting of reds, greens and yellows.

Death Warmed Up is full of smash-cuts, and the first one comes directly after this scene of penetration. Michael is on the same operating table he spied earlier, thrashing about while the camera hovers around his crotch as he turns into some sort of mind-controlled zombie soldier. Following another smash-cut, the locale switches abruptly to Mike’s home, as his scientist father and mother return from some sort of awards banquet. In another heavily sexualized scene, Mike’s mother (Tina Grenville) is seen hanging out in a see-through nighty while his father (David Weatherley) scoffs at a television interview with his partner Howell, who raves “We are the generation of the end!” while detailing his theories about immortality. What follows then is a very uncomfortable sex scene, similarly lit by pallid yellow light (note that it’s light, and not lens gels, which goes farther to create the film’s diseased verisimilitude than stylistic gel shading could).

Just when it seems the film has abandoned Michael, he appears in the bushes outside his folks’ house with dead eyes and a shot-gun. Piling on more scenes of voyeurism, compounded by explicit Freudian theory, Michael pauses to observe his nude mother, before—in what can be read as Oedipal rage—blowing his parents away with Howell’s shot gun, held at crotch level. His father he even blasts below the waist. The grimiest part of this coitus-interuptus is the way the camera seems to sympathize with Michael, lingering outside the house with him and presenting him as a bystander, an innocent pawn, although certain choices he makes seem representative of psychological impulses rather than efficient drone tactics. The shot-gun blasts are presented in agonizing slo-mo, with extended blood-spray and time-stretched screaming.

Amidst more smash-cuts, Michael is taken to an abusive mental ward by Howell, where he is kept in a padded cell lit with blue lamps. The color palette in Death Warmed Up seems at odds with the typical cinematic color wheel, because colors usually associated with warm and positive emotion—yellow, blue—are used to indicate sickness, decay and abuse. I can’t imagine this was an intentional bit of unsettling bait-and-switch, but such counter-intuitiveness works nonetheless. After Mike’s institutional abuse is adequately represented, unassuming text awkwardly explains that “…on an isolated island Doctor Archer Howell is now operating on human patients a trans-cranial application. His first patient was Mr. Tex Monro.” (Whom is played by the great Bruno Lawrence from The Quiet Earth and Jack Be Nimble). As awkward as this bit of exposition is, it’s welcome, because despite the prior detailed synopsis of only the first ten minutes of the film found here, exactly what’s happening can only be realized upon multiple viewings. So much is unstated; characters names aren’t necessarily provided; relationships are unclear; motivations are mysterious. Questions which viewers would naturally ask are never answered. Everything that has just happened could provide the complete narrative for an entirely different film, but here it is squashed down to preamble.

“NOW”, appears on the screen (more 1980’s pop-art advertising-type design, with the same sharp lettering, jagged marks and bright colors from the opening credits), and it’s seven years later, and Michael is traveling to “an isolated island” (coastal Australia) to confront Howell. Yet, for some unknown reason, he’s brought his girlfriend Sandy and two of his dopy friends along. There is of course no great reason to bring pals along on a quest for vengeance; this is simply the transparent and non-diagetic supplying of murder victims.

Michael’s quest for revenge/closure could begin on the island, but instead we meet Mike & Co. on a ferry en route to the island. While the film’s prologue moves at break-neck pace, the rest is disproportionately slow, meandering and frustrating. Unimportant scenes drag and drag, while significant plot points come and go with neither care nor attention. There is no reason to include a ferry-ride to the island if not to introduce and set up characters. However, Mike’s pals are so thinly characterized that the opportunity is wasted. Most of the characters in the film are at least shown on camera in this sequence, as it seems the ferry is sailing into the remainder of the film, rather than to an actual island, because all the henchmen and human guinea pigs Mike will confront later are also on the boat. A severely fucked up and decomposing Bruno Lawrence in sequestered in captain’s quarters, while Howell’s lap dogs Jannings and Spider wait in a black van watching Michael’s friends Jeannie and Lucas having sex; “I love the smell of blonde pussy in the morning”, one quips.

These are the patients who’ve undergone Howell’s immortality treatments. The greasy, strung-out lowlifes Howell is experimenting on look like they walked off the set of a post-apocalypse film. Lawrence’s Tex is a creepy hunchbacked retard who’s practically rotting. Presumably Michael underwent a similar treatment, which somehow failed to have the same effect on him. Before the close of the sequence, Tex sprays some neon vomit on the deck and Lucas (William Upjohn) starts a fight with Spider after pissing on his van. Spider is the movie’s most interesting character, really, played with sadistic relish by David Letch (“Ratbag” in Nate & Hayes).

Over the course of this scene (which feels like prologue number two) Michael is revealed to be a rather unlikable character, a hick with a faux-punk attitude. This seems a strange choice, as Michael is a sympathetic character from the start, and, in such an unambitious revenge film, it seems in the film’s best interest to position Mike as a justified protagonist, not a reject from the Future Kill fraternity.

What’s interesting about Death Warmed Up has to do with how the fractured narrative allows for interesting mistakes and flaws. For example, instead of building up to the final confrontation between Howell and Michael, Michael sees Howell walking across the street the moment he arrives on the island. Instead of getting to work at collecting information and planning some sort of attack, Mike takes his friends to the beach or to explore some weird tunnel. The film takes unnecessary diversions into embarrassing comedy, including a truly offensive scene were a white guy plays an obnoxious Indian convenience store clerk.

And while we spend a lot of time with Mike’s pals, we know nothing about them. Lucas is an annoying jock, Jeannie his horny leopard-print wearing girlfriend. Mike’s girlfriend Sandy is largely underdeveloped, although some tics and idiosyncrasies serve to flesh out her character somewhat. In the beach scene, Mike’s ass and boner (!?) are center-frame, as he struts around in his underwear. When he is dressed, he’s wearing a Roy Lichtenstein-esque print shirt and cut-offs, complimenting the film’s specific design scheme. While there’s a lot of slack creatively here, at least the costume department and title company seem to be in sync. All the fashions here are fetishistic, from the tight pants and muscle tees to the post-apocalyptic leather to the revealing nurses’ outfits Howell’s supermodel-assistants wear.

The tunnel-exploration scene at least moves the film forward, as the crew are ambushed by Spider and his pal, who chase the kids on motorbikes. As they ride they pass through orange, red, yellow and blue lights. By this point, any interpretation of color-specific thematic resonance breaks down. In a rapid-fire succession of events reminiscent of the opening scenes, Spider’s partner is killed and Jeannie is nearly killed. What exactly is wrong with her isn’t clear, aside from perhaps a vague head injury. Sandy flips, and demands that Mike take her to the psychiatric hospital, and gets so heated that she strangles Michael while yelling at him. Of course, asking the same people who are responsible for one’s injury for help is ridiculous, but, the narrative needs to get the kids to get to the hospital somehow. Of course, this could have been solved by simply giving Mike a plan in the script, instead of sending him off to the beach without any sort of concrete plan.

As Michael and his friends make their way to the hospital, all hell is breaking lose, as Spider—heartbroken—has decided to free all of Howell’s patients, essentially turning the film into a zombie flick. This scene features a Doctor yelling, “We got an outbreak of psychos!” which is particularly offensive. The zombies mob the island, while Mike and the rest finally arrive at the hospital. In a succession of clunky set-piece action scenes, most everybody dies, including Jeannie. In a satisfying moment, Spider kills Lucas. The subtext here is that Michael is directly responsible, as he’s risked his friends’ lives, and doesn’t seem to feel any guilt or even make the connection.

If it seems like I’ve barely mentioned Dr. Howell, this is because he’s barely a presence in the film. His motivations are broad and clichéd. His part is mysterious. In fact, he’s only really on screen at the beginning and end of the film, serving only to motivate changes in Michael’s personality and priorities. Their confrontation is a role reversal from the early shower scene, and is just as intimate. Howell again wields a phallic weapon under sickly yellow lighting, only this time Michael does the penetration, thrusting a scalpel into Howell’s body as he says “trust me”, mocking Howell earlier line. While this should be the film’s denouement, it seems merely to be another inconsequential moment in a fractured narrative full of confusingly isolated moments.

The real climax comes while Sandy and Mike attempt to flee the island (Spider and hundreds of zombies presumably nearby). They come upon some debris in the road, and are unable to pass. Sandy sobs “Why!?!?” while banging Michael’s head violently while they sit in the defeated getaway-car. Her impulsive violent outbursts are bizarre, but at least serve as some kind of characterization. “It’s over,” he says, then “It hasn’t even begun.”, as if the film is actually the prelude to an epic zombie apocalypse.

(Major spoiler here).

After this, this histrionic and weird film wraps up with a histrionic and weird ending. Michael walks stiffly to the side of the road—recalling his zombified movements from the film’s opening—and is killed by falling power lines. This seems to suggest that Mike is paying for his earlier sins, and that he accepts this, as something about the action of the power lines seems supernaturally predetermined. That said, this is a film which stubbornly resists psychoanalysis. Attempts to pin ideas onto certain moments seem futile.

After Michael dies, Sandy clutches his lifeless body and wails in agony, which is a suitably depressing end for a rather misanthropic film. After the end credits (in the same style of the opening, set to a minimal Eno-esque score), there is one final tag, Spider’s catch-phrase “I’ll get you all!” which seems directed at the audience. This is actually a nice touch, in keeping with this film’s strongest attribute: its assured, cutting edge style, which seems more in line with European art-house cinema, which actually became a hallmark of NZ genre cinema. There isn’t much in Blyth’s resume to indicate this, however. In fact, I don’t know much about Blyth, as his filmography is obscure. Apparently he was fired off the set of House III and directed a childrens film called Grampire. Aside from Bruno Lawrence’s extended cameo, there’s not much here to attract the average genre fan. And while Death Warmed Up is a minor cult film, it hasn’t achieved nearly the notoriety it demands; it would be interesting to see some sort of special edition DVD release.

What’s most unique about Death Warmed Up is how its flaws actually work in its favor. Instead of being a typical slasher film, it is instead a dense and curious mess of a movie which demands repeat viewings. The counter-intuitive workings of the film ask questions that are hard to answer. Why does the film focus its attention of the trivial yet gloss over important events, creating a confusing and elliptical narrative. Why the elevation of typically uninteresting minutia and irrelevant characters driving, waiting and hanging around, while presumable more interesting plot developments take place elsewhere. The film is seriously flawed, yes—these interesting elements never gel as a cohesive whole—but it’s strangeness and ineptitude seem almost experimental in light of the deliberate, assured stylistic choices made. This internal juxtaposition works to cook up a film which has many problems, yet still stands as an intriguing and dreamlike cinematic mutation.

Wednesday, October 01, 2008

The October Ordeal II 01: Dead Heat (1988)


























(Thanks to Analog Medium for some of these images)

With the right four leads, zombie comedy Dead Heat could have been a minor cult-classic. Unfortunately, we have Treat Williams and Joe Piscopo as Roger Mortis (get it?) and Doug Bigelow, and Lindsay Frost and Clare Kirkconnell and plot-moving ingénues Randi James and Rebecca Smythers. That said, Dead Heat is still a fun, harmless B-pic that manages to successfully exist in several genres: Buddy-Comedy, Cop Actioner, Science Fiction and gross-out Zombie horror.

While writer Terry Black has a slim resume, director Mark Goldblatt has an interesting oeuvre. He’s edited many Arnold movies, from Terminator and T2 to Commando and True Lies. He edited Get Crazy, Predator 2, The Howling and tons more. Dead Heat was his first foray into directing, which he followed with the Dolph Lundgren Punisher the following year. Also, Goldblatt is credited as First A.D. to Paul Verhoeven on Robocop (also he edited Starship Troopers, Showgirls and Hollow Man).

And, Robocop clearly had an influence on this film. Dead Heat opens with an aerial skyscraper tour of L.A. against a Pouledouris-biting main title theme. The similarities continue as we join a crime already in progress: two masked hoods robbing a yuppie Jewelry store. The cops soon arrive to complete the triad, and a spectacular display of indiscriminate gunfire seems to kill everyone except the thieves, who nevertheless take plenty of bullets, baffling the cops (PCP? They wonder). The way civilians and cops alike go down reminds of the ruthless and misanthropic action cinema of the time.













The comparisons to Robocop end here, with the entrance of Piscopo and Treat as Doug and Roger, two rogue cops on “double probation,” who cruise around listening to generic new wave tunes in a drop-top. Piscopo plays himself, mugging, wearing muscle-tees and telling offensive, unfunny jokes. Treat’s character, “Roger Mortis”, is his foil, a dry, deadpan stoic. Treat Williams is a B-string lame leading-man of the Matt McCoy or Parker Stevenson variety, here doing a straight man’s version of an off-beat cop. This casting (a boring actor as a low-key guy) actually makes you want more of Piscopo, which I never thought would be possible.

The two hear about the stand-off on the Police radio, which gets Piscopo so hyped-up he squeezes his hot dog really hard, causing the ketchup to obscenely bust up out of the bun. This seems to really shock them both. They jam on over to the scene, finally disposing of the long-lived criminals with a grenade and a speeding car, which really steams the chief! But the force has bigger things to worry about, because the coroner’s office immediately recognizes the bodies as recent arrivals... as in dead guys who walked away.

While the shifty Dr. McNabb (Darren McGavin) is uncooperative, Roger and Doug turn to his assistant—and their friend—Rebecca Smythers, played by Clare Kirkconnell, who has the right look and attitude, but not the chops. Her and Treat together are really a snooze-fest. She discovers that an experimental drug called “Sulfathyasol” is pumping through their un-dead veins, which can be traced back to the monolithic “Dante Pharmaceuticals”. While Becky stays at the morgue to perform a second autopsy on the thugs, Roger and Doug head over to Dante Pharm to check it out.

There they meet PR head Randi James, who gives them the standard tour. Of the four principles, Lindsay Frost is the best actor, well-cast and game for the part (she’s been in loads of TV shows, including Lost). Doug sneaks off to break into the super-secret wing of the facility, and is immediately assaulted by a many-faced mutant biker. My Netflix DVD started to skip at this point, so I lost a few minutes of the battle. While this is going on, Roger finds himself locked in a decompression chamber, where he suffocates and dies. Doug joins up with Randi (who claims ignorance), and they promptly rig up the re-animation machine and bring Roger back to life, with little deliberation aside from Piscopo trying to emote and saying “But what about the soul?”
The two cops visit Becky, who diagnoses Roger as a walking corpse, with less than a day to live. He’s determined to use his remaining hours to bring down Dante, so Doug and zombie-Roger rush off while Randi continues doing whatever it is that she is doing. They stop off at Randi’s, and find two hilarious zombies straight out of Miami Vice, who they kill with a harpoon and an electrified hot tub.

Randi seems to recall something about a sketchy Chinese butcher Dante Pharm makes mysterious deliveries to, so the three zip over to his deli to check it out. They find Professor Toru Tanaka chopping up a chicken! This is the best scene in the film, as Doug and Roger have to fight not only Tanaka but also a roomful of reanimated deli-meat, including a giant headless cow, which Doug dispenses with a meat hook. The pre-CG special effects here are impressive, as are the prosthetics and make-up FX throughout the film. They miss out on the butcher, “Thule” (Keye Luke), who’s escaped back to Dante.















After a short stop at the library (to give Treat a chance to freak out and flail through an existential crisis), they split up to follow different leads. Roger and Randi travel to Randi’s adoptive father’s crypt (Dante Pharmaceuticals honcho Arthur P. Loudermilk, played by Vincent Price!), where they discover some useful cryptogram on a lampshade. When they get back to Randi’s, they find Doug upside-down in a fish tank dead! From here they race over to Dante for the big conclusion, as all parties converge. Loudermilk isn’t dead after-all, as we see him trying to convince a crew of oldies to invest in his regeneration tech. A nearly decomposed Roger comes in with a machine gun, and has a hilarious fight with a zombie where they shoot each other about a thousand times. Also, most of the old people go down as Thule indiscriminately shoots up the room. A brain-dead Zombie-Piscopo comes at Roger, but he snaps him out of it by quoting homophobic jokes the two had cracked earlier in the film. I’m not lying. (Spoilers coming’) They then swiftly take out McNab and Loudermilk and blow up the lab. The two walk off to the cheesy credit song, flipping Casablanca: “This could be the end of a beautiful friendship.”

Dead Heat is completely dumb, and derivative, but it’s still fun, and has fantastic special effects. While it’s a far cry from its source material, Dead Heat is loosely based on DOA, which it references twice, with the character of Bigelow and also with a scene playing on a television in Randi’s apartment. Dead Heat is also clearly inspired by An American Werewolf in London, which inspired a whole micro-genre of transforming-buddy or family member horror comedies in the 80s and 90s: Teen Wolf, She's Back, My Mom’s a Werewolf, My Boyfriend’s Back, Idle Hands, et al.

The Anchor Bay DVD I watched is loaded with extras, including twenty minutes of deleted scenes (including a lost Dick Miller cameo), promos, the script, and a commentary with Black, Goldblatt and the producers, where Black reveals that a sequel was commissioned but never filmed, which he wrote the script for (makes sense—Loudermilk’s body is never seen and Becky hints that she’s found a way to slow or reverse the decomposition process). Too bad, as the fully zombied-up duo could have been more fun leads than they are here—neither particularly shines, unfortunately. If Michael Nouri and Wings Hauser played Mortis and Bigelow, this film would have been much improved. Nevertheless, I present here a well-paced, fun, lively, gory little flick with great special effects to kick off The October Ordeal ’08.

Tuesday, October 09, 2007

The October Ordeal Day 8: Hobgoblins

October 8th: Hobgoblins (1988)














Robert Zajonc, along with Greg Markus, developed in the ‘70s a theory he called the Confluence Model (this idea is sometimes referred to as “youngest child syndrome”). The basic idea is that birth order has something to do with intelligence. During development, the first-born child has the advantage of an all-parent environment. Subsequent children must compete for attention, and also have their older (still developing) siblings for intellectual models. While a problematic theory, there is some evidence to suggest that, statistically, the younger the child, the lower the IQ. The baby of the family has the extra disadvantage of having no younger siblings to “teach,” and often tests lower than the next-youngest child considerably. With this theory in mind, consider the fact that Gremlins came first in 1984, then Ghoulies in ’85. Critters followed in 86, Munchies in ’87. A year later, our severely disadvantaged subject appeared, a film known as Hobgoblins.

I saw Hobgoblins on the shelf at Astro Video probably ten times before I decided to buy it. Eventually me and my dollar bill parted, and Hobgoblins became mine. The film sat on my shelf for months, until I decided, today, to watch the damn thing. I had a bad feeling when I noticed the twin logos on the back of the VHS box: Trans-World Entertainment and Goodtimes. TWE and Goodtimes are two of the worst video distributors ever, companies whom often released films in EP mode to save money. T-WE is a bit more obscure, but anyone who’s ever bought a DVD at the dollar store may recognize Goodtimes’ logo. I once bought a Goodtimes release of Fists of Fury that didn’t include the entire film, just the 45 minutes of it that would fit on the tape. Over at Critical Condition you can find write-ups on both of these fifth-tier VHS villains.

When I began the film, things didn’t seem so bad. Old man McCreedy (Jeffrey Culver) is training a new kid on the lot. McCreedy for thirty years has been the night-watchmen at an unused Hollywood lot. Phasing McCreedy out, the higher-ups are hiring young punks to take his place. McCreedy tells the kid, “don’t go in the vault.” Kid goes in the vault. We don’t see how or why, but the kid ends up torn to shreds. Cue music, cue credits. So far so good. I can get on board with something dumb and derivative, as long as it's fun. The fun in Hobgoblins is extremely fleeting however; it ends here.

Its time for a new recruit, and a dude named Kevin (Tom Bartlett) gets the gig. Kevin’s a bit smarter than the other guys, but he still can’t stay out of the vault. When a prowler breaks in, Kevin accidentally lets whatever’s in “the vault” out, and we see the Hobgoblins for the first time, but unfortunately not the last. This scene explains why it took a half hour for the little trolls to show up. We see three or four inanimate dolls sitting on a golf-cart, cruising around to zany synth music. The Hobgoblins aren’t puppets, they’re toys. They don’t move. Let’s just say there’s a lot of scenes where characters catch the goblins when a prop guy throws them from off-screen and hold on to them while pretending to fight them off.

McCreedy tells Kevin that the beasts are from outer space, and that they use psychic powers to lull their victims into trances via there own subconscious fantasies. OK. So Kevin is given a group of friends (roommates?) who all embody cliché 80s personas, so that they may be “cleverly” flipped by the Hobgoblins to show us who they really are. The prudish girl wants to strip in a punk club, the nice guy wants to prove himself, blah blah blah. These characters are unbearable. They all seem to hate each other as well. Including average Joe Kevin, this is truly an unlikable gang of losers. One of the gang, the macho Nick (Billy Frank), is an Army recruit, who carries grenades in his glove compartment. These scenes reminded me that the unhinged military gun-nut psychopath is actually a pretty common character in 80s comedies. I guess it takes a few years without a visible war to bring this stock character back into the culture.

This soulless film is one of the worst I’ve seen in a while. It manages to be simultaneously boring and infuriating. Hobgoblins is overlooked, and rightly so. I recall that Astro Video still has a few more copies. Don’t buy it, unless you plan to bury it ten feet into the ground. A quick look on IMDb reveals that director Rick Sloane has had a lucrative career in softcore porn, and has completed the filming of Hobgoblins 2. He also directed the Wings Hauser dud Mind, Body and Soul. Great. I can’t say any more about this film because, well, its giving he a headache.

Its tough being the youngest child.

Saturday, October 06, 2007

The October Ordeal Day 6: Society

October 6th: Society (1989)

In Brian Yuzna's Society, the title refers to the same 80s cinema stereotype found in Less Than Zero or any Brat Pack movie, the idea that the impeccably mannered (and all-white) upper-classes who constitute an impenetrable over-culture may actually be hiding something rather ugly. The ugliness is made explicit in Society, a literal groteque of Lovecraftian proportions.

Yuzna, long-time producing partner of Stuart Gordon, moved to feature directing with Society, a film written by Rick Fry and Woody Keith (who worked with Yuzna again on Bride of Re-Animator in 1990). Yuzna has directed interesting films since, yet Society has a certain original quality he has yet to match. Besides Yuzna, the other creative force behind the film is prosthetics-wiz Screaming Mad George (Predator, Freeked, Big Trouble in Little China, and most Yuzna/Gordon films), whose distinctive effects are practically Society's raison d’etre.

Our protagonist, Billy Whitney (mugging Soap-actor Billy Warlock), is being groomed by his wealthy parents (Charles Lucia and Connie Danese as Jim and Nan Whitney) for entry into the Los Angeles elite. However, Billy—the Whitney’s adopted child—is too much a rebel to conform to their ideal. So, he’s become a mullet-headed football jock instead. I want to claim that They Live! kick-started the trend of positioning a jar-head as the renegade, the voice in the wilderness, the non-conformist. But this is an archetype that goes back to early Sci-Fi (Quatermass Xperiment), and even to John Wayne. The myth of the rugged individual is embedded in the romantic fiction of Capitalism, after all. Billy may not look like the Spader clones who out-class him, but that doesn’t mean he isn’t a jerk. His mullet and football jersey hardly signify “integrity.” He treats the class nerd cruelly. He strangles his girlfriend for lying to him. Think Kevin Dillon in Remote Control, or Charlie Sheen in The Wraith. By placing such an oaf in the rebel role, the film cheapens its central notion. By leaving out deep cultural assumptions in its surface-level condemnation of the rich, Society’s message may be that it’s only okay to break some of society’s rules.

Convenient for Society’s running time, however: Bill is so dumb it takes him the entire length of the film to figure out what’s really going on. His doughy pal Blanchard (Tim Bartell) disappears midway through the film, but not until he plays Billy a tape proving that his parents are involved in something quite strange, including incest (Bill’s WASPy sister Jenny the object of their lust), and—from the sound of the tape—bestiality (Blanchard conveniently happens to be a surveillance expert?). Billy plays the tape for his psychiatrist, only to find the tape has been mysteriously altered. It seems that nearly everyone in town is involved in this yuppie-conspiracy. Bill can’t trust his parents, he can’t trust his sister (Patrice Jennings as Jenny), his classmates, the police (who protect money—like in life), not even his therapist.

Society features a quite obvious message. There isn’t anything controversial about the conclusions the film comes to about class, exclusivity and conformity; in fact, these ideas are classic film tropes. But still, it works. There is something genuine about Society. Horror is a powerful vehicle for satire and social commentary, even when it comes to Yuzna’s somewhat inarticulate film. By the end of Society, it becomes clear that the elites in the film are a kind of symbiotic species, who party hard by melting into a single mass of hive-mind goo. This extended scene is like something out of a Burroughs orgy-scene: sex, gore, submission and assimilation are one and the same.

Even this gross mess is exclusive: a townsperson tells Billy: “You aren’t one of us… you have to be born this way.” Subtlety Society may lack, but it does have a kind of political integrity. There is even some suggestion that members of L.A.’s mutant "Society" are upgraded to Washington after their final initiation.

Society may be termed a smart-dumb movie. Dumb characters, dumb protagonist. Smart premise, smart tone (tongue-in-cheek but serious in the right places). Whatever doesn’t work is smoothed out with a gallon of liquid latex. The look of the film is adequate, and nostalgic for any direct-to-video aficionado. Gordon’s films look like this. Jim McBride’s later films look like this. Full Moon looks the same. New Horizon. So on and so forth. The lighting could be better. The photography and acting are workmanlike. Workmanlike is the operative term here. You won’t marvel at any of the visuals, but the look of the film is fine, and allows for the effects to make a strong impression. If nothing else, Society is entertaining the whole way through. In the genre of gross-out late twentieth-century horror, and in the arena of low-budget direct-to-video, Society may be something of a narrow-scope masterpiece.

Tuesday, October 02, 2007

The October Ordeal Day 2: Video Violence 2

October 2nd: Video Violence 2 (1987)

Camp DVD packages both Video Violence 1 and 2, but it might as well have put the sequel in the “extras” section, because that’s what this feels like. Released less than a year later and featuring much of the same cast (and some of the same footage), Video Violence 2 feels more like an excuse to reunite the ol’ gang rather than an effort to create a stand-alone film. Shame, because technically it’s an improvement. Despite the fact that its shot on video, Video Violence 2 actually looks (and sounds) much better than the first film. But, trust me, that’s still not saying very much.

For the sequel, Gary Cohen throws away the traditional narrative structure of the first film and structures the film as an extended television show. Sadistic TV hosts Howard (Bart Sumner) and Eli (the actor is listed only as “Uke”) return, this time bringing their snuff-variety show to the air-waves, via a pirate signal. And--we learn via an unconvincing news report at the film’s opening--the show is a big hit. Besides a dozen fake commercials and interludes, we spend the entire movie with these two goons. Besides introducing clips, Howard and Eli torture a bound woman live, with the participation of their music-man Gordon (the film’s composer Gordon Ovsiew).

Videodrome had a huge impact on gore-hounds in the 80s. The late-night pirate snuff/torture porn premise of Video Violence 2 is clearly inspired by Cronenberg’s film. I imagine there are a lot of Fango-junkies who love Rick Baker’s effects but probably didn’t really get the film. There’s nothing funny about the routines in Videodrome; the murders in Video Violence 2 are played for laughs. Like the first film, VV2 is creepy in its contrived “zaniness”, an awkwardness that occasionally plays as downright disturbing.

While the original Video Violence was clumsily plotted for sure, VV2 is constantly in the process of falling apart. Simply, the film has no center. Also, it's not that great. There was a kernel of something worthwhile in the original; here there is none. It took a lot of self-control not to watch the last half of the film in fast-forward. The two protagonists from the first film appear only in a cameo, and the video store itself is the setting for only one scene. The two best things about the original film are essentially removed. While there are things about it I like, I can barely recommend the original Video Violence. The sequel however, I can confidently warn against. Alas, since both films are available on one DVD, this point is practically irrelevant.

Monday, October 01, 2007

The October Ordeal Day 1: Video Violence

October 1st: Video Violence: When Renting is Not Enough (1987)

The fuzz audio that begins Video Violence cannot have been a choice. Rather than being a decision made in editing, the noise in Video Violence that stands in for silence is the result of cheap tech. This suggestion of affordable equipment continues when the score enters over the opening credits. You guessed it: one guy with a synth. Yet: the simple-dumb notes that cycle over the opening scene (cars driving us to suburban Frenchtown, NJ) are actually quite pleasurable. Although overbearing and goofy, the budget sounds of the opening theme are somehow mildly unsettling. Much about Video Violence feels voyeuristic in that its anonymity borders on an aura of violated privacy. The sub-verite aspects of the film make it feel like an all-warts home movie. So, the film’s music fits because it sounds like a private-press synth-pop obscurity.

I can’t stress how cheap Video Violence is. While the director reveals that it was actually shot on film and mastered to video in the editing, its almost hard to believe him. The sequel is authentic video, and it looks exactly the same. This is perhaps the cheapest horror film I’ve ever seen that isn’t something my friends and I made in eighth grade. It’s cheaper than Blood Cult. It’s cheaper than Troma. The film has a graininess to it that’s deeper than the mere quality of the image. This isn’t so much like watching a horror film from the 80s; its like watching local television commercials from the 80s.

I’m not one to seek out a film merely for its low-rent obscurity; the premise of Video Violence is actually what attracted me. How can a genre-fan resist a horror film about horror films set in a video store in 1987? Nearly every scene in the store had me pausing and zooming to verify each film on the shelves. We catch glimpses of big boxes and posters galore: Pieces, Ghostbusters, Critters, The Hunger, Dreamscape, Brainstorm, April Fool’s Day and loads more. A customer even rents the aforementioned Blood Cult, which (as the legend goes) is the first SOV (shot on video) horror flick ever produced.

Video Violence isn’t the only horror film set in a video store or about video tapes; in fact, films like Terrorvision, Remote Control, Video Dead and Night Vision practically constitute a micro-genre (see also: Videodrome. See also: The Ring). And although the plot parallels 2000 Maniacs in many ways (the director, Gary Cohen, claims he hadn’t seen the H.G. Lewis film), its still quite novel and a great set-up. Steven Emory (Art Neill) and his wife Rachel (Jackie Neill, his real-life partner) move to Frenchtown from the big city to open up an independent rental store. Rachel works at the court house, Steven works the store counter, and hires a local kid to help him. The Emorys settle in, and business is surprisingly brisk for such a small town. The really strange part: customers only seem interested in horror and porn. But since the store is a success, Steven tries not to think too much about it. One morning, however, he becomes nervous when someone leaves a blank tape in the store’s drop box. His employee convinces him to watch the tape, which the two play on the video store TV. What they witness looks surprisingly real, and Steven wonders if what he’s seen is what it looks like: a snuff film. The kid who works for him even thinks he recognizes the victim. More tapes arrive, and eventually Steven and Rachel decide to investigate what appears to be a small-town snuff conspiracy.

The snuff tapes actually take up quite a bit of the running time. These scenes are unsettling in that they look like home movies within one long home movie. While the gore in the film isn’t frightening (although I must say it isn’t incompetent), the pace of these scenes is. The violence in films like Henry: Portrait of a serial Killer is often called “unflinching” or “unrelenting.” The operative phrase here is meandering. Or tedious. There is something stomach turning about watching prolonged scenes of extras rolling in buckets of fake blood, their screams peaking the audio.

While the plot is entirely sensational, Cohen explains that the film is meant as social commentary. This is only really evident in an early scene taken from Cohen’s own experience as a mom-and-pop video store owner. A mother with a young child rents Blood Cult and asks “is there any nudity?” When Steven tells her he doesn’t think there is she responds “Oh good, then the kids can watch it,” oblivious to the film’s violence (although I must say those watching Blood Cult face more bores than scares). This scene casts the rest of the film in at least a slightly different light than most SOV gore-fests.

Camp’s new series of DVDs celebrating 80s SOV no-budget horror, the “Retro 80s Horror Collection”, is surprisingly high-profile. I noticed their gory full-page ads for Video Violence 1 & 2 (“The awesome 80s are back!”) in several magazines, and read reviews for these lost and tossed little cheapos in various corners of the web. Its strange that Camp has managed to market these films so well, considering the seemingly unanimous agreement (even among fans) that they are not, well, good. There must be something else going on here. The director even warns in a DVD extra: “It’s not good…” I don’t know if I can explain the appeal of trash SOV. Sites like Critical Condition and Bleeding Skull have done a great job of cataloging and celebrating these historical curiosities, and Camp DVD, to its credit, has made no effort to pose these films as anything more than what they are.

I haven’t yet seen a great 80s SOV horror film, and I’m not sure one is out there. That said, there is something likable about Video Violence. There’s something appealing to me about no-budget flicks that read like enthusiastic community productions. I think the draw is that these films play like something other than cinema. If the filmmakers had more money and resources, Video Violence could easily have been a traditionally fun horror flick. They didn’t; they made the film anyway. There’s something admirable about that. I find that the language of criticism even breaks down here, as calling Video Violence a bad film is patently redundant. We all agree on this point. Most of the time, this ends the discussion. Interestingly, this is exactly where the discussion begins with a film such as Video Violence. We’ll see how the sequel fares.